Roach can now walk backwards, and kick!
Last week, I travelled to CD Projekt Red to play the long-awaited next-gen update for The Witcher 3: Wild Hunt, which will be released 14th December – AKA next week. I spent a few hours with the update, playing with the new graphical options, the quality of life improvements, and the quest tied to unlocking gear from the The Witcher Netflix show. And I talked to acting narrative director Philip Webber about it, too.
I’ve written more flowerily about what it’s like to go back to the game with all these bells and whistles onbut here, in what I think is a more easily digestible form, is everything I learned about it.
More importantly: “Roach can walk backwards now. Or actually, if Roach is standing there’s even now a hidden button that you can kick. Or I think Roach now lifts her head if you’re in the water. We tried to put in lots of these small things for people to just find, that we won’t even put into the patch notes.” I didn’t get a chance to test these after I spoke to Weber.
He added: “I can’t talk about it but we are working also on the new saga right now,” referring to the project codenamed Polaris that will begin a new trilogy of games. He’s the acting narrative director on that game. “So I do think for Witcher [3] Wild Hunt, this is, let’s say, our big final present/celebration of that game that we want to give. And that’s also why we wanted to make it free. This is, let’s say, our thank you to the fans. Also, we all have lived through the last two years,” which I took to be a reference to the Cyberpunk 2077 launch troubles. “It was very affecting people in the studio. So it felt also good for us to make sure that we do this well and we make it for free, as this nice package for people.”
Mods made by the community include World Map Fixes by Terg500; Nitpicker’s Patch – Various Visual Fixes by chuckcash; The Witcher 3 HD Reworked Project by HalkHogan; FCR3 – Immersion and Gameplay Tweaks by Andrzej Kwiatkowski; and HDMR – HD Monsters Reworked Mod by Denroth.
Content additions by CDPR include: Quick Sign Casting; Alternative Camera; Dynamic Toggle for UI Visibility; New Default Map Mode; Character Model Improvements; Environmental Improvements; Environmental VFX/Tech Art; fall damage alteration; instant herb looting; slow walk with controller (three walk speeds are now available depending on how hard you push analogue stick); alternative sprint mode (tap left stick); radial menu improvements (you can switch inventory from the radial menu).
“Visual improvements, as well as mods and new gameplay additions, are only accessible on PlayStation 5, Xbox Series X|S, and PC. The new quest, Netflix-inspired items, and bug fixes will be available for the previous generation of consoles,” CDPR told me in a follow-up comment.
“Regarding a date,” Ryu Underhill, producer for the next-gen update told me in a follow-up comment, “I can say that we are working hard to bring it to players as soon as we can. Rest assured we will share more information when we are able to.
“Regarding the contents, we are aiming to bring the same fixes and additional content to Nintendo Switch that we are bringing to both Xbox One and PlayStation 4 – so that means the update to Switch will not include next-gen features such as visual/technical/gameplay improvements, mods, or other additions exclusive to the PC, PlayStation 5, and Xbox Series X|S versions of the game.”
The Switch will, however, get cloud-save and cross-progression features, as all the other platforms will. “Our cloud save feature and cross progression will indeed be able to be used from Switch to other platforms,” said Ryu Underhill.
The DLC is enjoyable but don’t get your hopes up for something super substantial. It’s just one quest. The mines are spooky and the showdown at the end is memorable, but it’s about half-an-hour’s worth, plus a bit more for a follow-up step. It was flagged as level 15 for me. I’m told there are a few ways it can end.
The crafting diagram you’re rewarded for finishing it is the Forgotten Wolven Gear, which looks like Henry Cavill’s armour from the first season of The Witcher on Netflix. Philipp Weber told me that if you upgrade the armour to its mastercrafted version, its appearance changes to the look of Cavill’s armour from season two.
“The intentions behind the armour were good. I know it turned into a meme and everything, but we also wanted to make sure that we put it into the game, because some people might want to play with that. It was also important to make it a choice, so it [isn’t] active by default. If you play the game normally, you have the Witcher 3 Nilfgaardian armors. But you can activate it if you want it.”
In Performance mode, you obviously don’t get the ray-traced additions but you do get 60 FPS, plus a host of graphical tidy-ups and resolution and texture upgrades as mentioned further up. Digital Foundry has gone into detail on all of the graphical changes in the video above.
“This one is available only on next-gen and PC because it changes the FOV [field of vision] of the game, as it zooms in further so you see the distance more,” Weber explained. “And actually, we had to make sure that for the old-gen versions, we do not break the frame rate. So all the updates that would essentially break the frame-rate of the old variants, we didn’t do. But smaller quality of life stuff we did also give to these versions, and of course, the Netflix content as well.”
These are the elements I wanted you to absorb at a glance – the newsier takeaways of the next-gen update. Again, I’ve also written my fuller impressions of what it’s like playing with the new graphical improvementsand what it’s like going back to a superb game. You can find those elsewhere on the site.
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